rare
and epic
are reserved names that integrate with abilities, so it is discouraged to change them.base_chance
- The chance to select this pool without any added ability bonuses (1 = 1% chance) (defaults to 1)selection_priority
- The order the pools are potentially selected, a higher priority means that it will attempt to select before lower priority pools (defaults to 1)override_vanilla_loot
- Whether the regular loot from the block should be replaced with the selected loot. Does not apply to fishing (defaults to 1).chance_per_luck
- The amount the chance of selecting the pool should increase by per Luck stat level the player has (0.1 = +0.1% chance per Luck) (defaults to 0)type
- The type of loot, either item
or command
weight
- The weight of the entry compared to other loot in the same pool. A higher weight means the loot entry is more likely to be selected (defaults to 10).message
- A chat message to send to the player when they get the loot. This supports color codes and PlaceholderAPI (optional).sources
- A list of sources or source tags that this loot should exclusively apply to. The names of sources should match the exact name in sources_config.yml. Does not support custom block sources yet (optional).xp
- The amount of skill xp to give when this loot is dropped (defaults to the original source amount)material
- The material of the item, must be valid bukkit material name (not case sensitive). Use material:id to specify legacy data if on 1.12amount
- Controls the amount of item to give. This can either be a single number like '5' or a range of numbers such as '1-5', which gives a random amount from 1 to 5 (both inclusive) (defaults to 1)key
- References an item key registered using /skills item register. If this is specified, material and all keys below do not apply
display_name
- The display name of the item, supports & for color codes unless escaped with \& (optional)
lore
- The lore of the item, must be a list of each line, supports & for color codes unless escaped with \& (optional)
enchantments
- A list of enchantments, one enchantment per line. Use a space between the enchantment name and the level, such as 'sharpness 5' (optional)
potion_data
- A section containing potion data, see below for keys (optional):
type
- The type of potion, must be a bukkit PotionType
extended
- Whether the potion has an extended durationupgraded
- Whether the potion has an upgraded level
custom_effects
- A map list of effects, keys for each section below (optional):type
- The name of the effect, must be a bukkit PotionEffectType
duration
- The duration of the effect, in ticks
amplifier
- The amplifier of the effect (0 means level 1)
glow
- Set to true to make the item glow without enchantments showing (optional)nbt
- Section for any custom NBT data (optional)
flags
- List of item flags to add to the item (optional)
ignore_legacy
- If true, the plugin will skip loading the item if the server version is below 1.13 to prevent material parsing errors. The only reason you should use this if you are planning on using the same config for legacy and modern versions and an item you have does not exist in 1.12. The plugin is able to recognize modern material names on legacy versions without any issues. (optional)executor
- Who should execute the command, either console or player (defaults to console)command
- The command without the beginning /, supports {player} placeholder and all PlaceholderAPI placeholders