abilities
and mana_abilities
.enabled
- Whether this ability should be enabled. If set to false, the ability will be hidden from menus or messages and will not function.base
- The base value of the ability at level 1 (see above for what values are). If the ability has 2 values, this is the first one displayed in the default English description.per_level
- This is how much the value should increase per ability level. The formula for the value of ability at a given level is value = base + ((level - 1) * per_level)
where level
is the level of the ability, not the skill.unlock
- This is the skill level the ability should unlock at. The default is from 2-6, depending on the ability.level_up
- This is the multiple the ability levels up at (every x levels the ability should level up). If an ability has a level_up
of 3, it would level up every 3 skill levels. Defaults to 5.max_level
- The maximum ability level. Setting this value to 0 allows infinite levels. Keep in mind that an ability level cannot exceed what the maximum skill level allows. This value should be below the max skill level to have any effect naturally. This will still apply if you use commands to set your skill level above the max. Defaults to 0.base_2
- The second base value of the ability at level 1. This is the second one displayed in the default English description.per_level_2
- The same as per_level, but for the second value.enabled
- Whether this mana ability should be enabled. If set to false, the mana ability will be hidden from menus or messages and will not function.base_value
- The base value of the mana ability at level 1. Values work the same as abilities but are usually in the context of durations or percents.value_per_level
- This works the same as per_level for normal abilities.cooldown
- The base cooldown of the ability for the mana ability at level 1, in seconds. This can be a decimal.cooldown_per_level
- The time the cooldown should increase/decrease per mana ability level. If the value is positive the cooldown will increase per level, if it is negative the cooldown will decrease per level.mana_cost
- The base mana cost of the mana ability at level 1.mana_cost_per_level
- How much the mana cost should change per mana ability level.unlock
- This controls the level the mana ability unlocks at. Defaults to 7.level_up
- This is the multiple the mana ability levels up at (every x levels the mana ability should level up).max_level
- The maximum mana ability level. It works the same as max_level for regular abilities.require_sneak
in replenish, treecapitator, speed_mine, and terraform - If set to true, the player must be sneaking (shifting) to raise their pickaxe.display_damage_with_scaling
in sharp_hook - Whether the damage displayed in the menu should use the hp_indicator_scaling.enable_sound
in sharp_hook and charged_shot - Whether the sound should be played when the player attacks with Sharp Hook and Charged Shotenable_particles
in absorption - Whether a pink circle of particles should show when damaged with Absorption activated.check_offhand
in replenish, treecapitator, speed_mine, and terraform - If set to true, the tool will not be raised if the player right clicks with a block in their offhand that they placed (such as torches).sneak_offhand_bypass
in replenish, treecapitator, speed_mine, and terraform - If set to true, sneaking will disable the offhand check and will always raise the tool.enable_message
in charged_shot - Whether a chat message should be sent when firing a bow with Charged Shot.max_blocks_multiplier
in treecapitator - Scales the number of blocks broken by this value