xp_requirements.yml
file.default
section, you will see an expression
value that contains the expression/equation used to calculate the XP requirements.level
variable in the expression somewhere. This variable corresponds to the level that is unlocked upon reaching the required XP. The level
starts at 2 and goes up to the maximum level of the skill. For example, the result of the expression when level
is 5 is the XP need to go from level 4 to 5.multiplier
and base
are examples of custom variables.multiplier
and base
are specified as keys with the same name as the variable:skills.[skillName]
section that will override the default
section. The keys and values in the skill section are the same as the default
section.