defaultsection, you will see an
expressionvalue that contains the expression/equation used to calculate the XP requirements.
levelvariable in the expression somewhere. This variable corresponds to the level that is unlocked upon reaching the required XP. The
levelstarts at 2 and goes up to the maximum level of the skill. For example, the result of the expression when
levelis 5 is the XP need to go from level 4 to 5.
baseare examples of custom variables.
baseare specified as keys with the same name as the variable:
skills.[skillName]section that will override the
defaultsection. The keys and values in the skill section are the same as the