name
, stat
, and value
.name
is used to identify the modifier. You cannot have more than one modifier with the same name on a single player.stat
property is which stat the modifier should be applied on. You must use the official stat names, which are health
, strength
, regeneration
, luck
, wisdom
, and toughness
.value
property is how much the stat should increase/decrease. For example, a value
of 50
would add 50 levels to whatever stat it was applied on. Negative values subtract levels./sk modifier add [player] [stat] [name] [value] (silent)
- Adds a stat modifier to a player/sk modifier remove [player] [name] (silent)
- Removes a specific stat modifier from a player/sk modifier list (player) (stat)
- Lists all or a specific stat's modifiers for a player/sk modifier removeall (player) (stat) (silent)
- Removes all stat modifiers from a player/sk item modifier add [stat] [value] (lore)
- Adds an item stat modifier to the item held, along with lore by default/sk item modifier remove [stat] (lore)
- Removes an item stat modifier from the item held, and the lore associated with it by default/sk item modifier list
- Lists all item stat modifiers on the item held/sk item modifier removeall
- Removes all item stat modifiers from the item held/sk armor modifier add [stat] [value] (lore)
- Adds an armor stat modifier to the item held, along with lore by default/sk armor modifier remove [stat] (lore)
- Removes an armor stat modifier from the item held, and the lore associated with it by default/sk armor modifier list
- Lists all item armor modifiers on the item held/sk armor modifier removeall
- Removes all armor stat modifiers from the item held